Sherlock's Study: What's Up Watson? Scavenger Hunt Room
60 Min Scavenger Hunt Room Synopsis
Sherlock Holmes’ infamy has reached a point where he and Dr. Watson have far more cases than they can handle themselves. To address this problem, Sherlock has decided to train apprentices for a new organization he is creating and you have been given a chance to join this league.
Drawing on their methodical approach in past cases, Holmes and Watson have created a test in the library of their flat at 221b Baker Street. The trial is designed to test your skills in investigation, examination, observation and deductive reasoning to determine your worthiness in joining their league. It won’t be easy though! Since Holmes and Watson frequently have to work quickly to solve their cases, they have limited you to only 60 minutes to prove your worth.
Can you complete Holmes’ test in under 60 minutes and become the newest member of the League of Masters in Elementary Deduction?
Personal In-Room Performer
Your own personal game monitor will join you in room to ensure you maximize your fun and have the best experience possible.
Do you have what it takes to apprentice with Sherlock Holmes and join the League of Masters in Elementary Deduction?
The game play in this room is designed for players who enjoy searching for and finding clues. This is a scavenger hunt room.
The game play in this room involves minimal puzzle solving and is a better room for players of all skill levels.
48% of teams manage to complete this room. Do you have what it takes to be among the winners?
This room is suitable for groups of up to 8 participants in public games and 8 participants in private games.
Check out our other rooms
Sherlock's Study: What's Up Watson?
We also have a scavenger hunt room for those seeking an alternative to puzzle-based play. This room involves Sherlock Holmes and Dr. Watson training some new apprentices (you and your team) to help manage all their cases. They have designed a test in which you have 60 minutes to prove your worth. Can you manage?
-Designed for people who love scavenger hunts
-48% completion rate
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In this room, your team takes a trip to Washington, D.C. to visit the White House. Your last stop is at the Presidential command bunker. Once there, there is an attack on the U.S., sending the bunker into lockdown. You and your team must find the necessary clues in 60 minutes or less so you can escape and help stop the attack.
- Minimal scavenger hunting
- A terrific room for active types
- 35% completion rate